created this section of the Indiana Jones Pinball Web Site to answer some frequently asked questions and give everyone a little background.
he most common question I get concerning the Web Site is "Where did you get that cool Indiana Jones font?" Well, here's the answer: I found a small company that creates unique and interesting fonts and makes them available to users for a very reasonable fee. The company is David Occhino Design and I'd recommend that you check them out (no, I don't have any affiliation with them, I just like their work). The font is called "Safari" and is offered in PostScript and TrueType formats and is only $20 for a single user license. (Note that I did spend a great deal of time looking for a freeware Indy font, but never found one.) You might recognize many of David's fonts from Disneyworld/Disneyland (one of my other interests). If it's of any interest, I also own the "Encounter" font. I must also give credit to David for giving me a small tutorial on how to turn plain black-and-white text into the hugely beautiful works of art you see on this site :^)
o, just who is this Mike Saunders guy who creates these incredible pages? Well, it's not all that interesting, actually. I work for a largish semiconductor company as a "Physical Design" engineer. Basically, that means that I convert the netlists (schematics) from the circuit designers into a manufacturable physical layout suitable for production in the fab using expensive software tools such as Cadence Opus and Dracula and Avant! Aquarius and Apollo. There's a good chance you've encountered my work if have any SCSI peripherals, a certain brand of removable storage devices, and various other electronic gizmos (possibly even the upcoming Playstation 2).
got into arcade machine collecting with my first video game, an upright Sinistar from Williams. It brought back so many memories of (basically) growing-up in the local SuperFun (now a bed and bath store -- UGH! How disgraceful!) surrounded by tons of bleeping, glowing, token munching games! Since then, I've owned a handful of classic vids, some of which I've sold (and regretted it ever since), and more recently, pinball machines. I must admit that while the classic vids "mean" more to me, I play my IJ pin far more often than any of the vids. My problem with pinball collecting is that, like cars and computers, I have expensive tastes: I prefer the Dot Matix games, all of which are fairly expensive. I am considering adding another machine to my collection, and it just might be a Star Trek: TNG if I can find one in my price range.
y other interests include: roller coasters, theme parks in general, electronics, computers, Linux, Unix, programming, 3D artwork, Star Trek, and other nerdly stuff. Many of these interests are combined into "To Do Someday" projects that I never seem to find the time to get to. Examples would be model rollercoasters with full electronic control systems and building a custom pinball machine.
ince this is my first real attempt at producing a serious web page, please bear with me if something doesn't work. Also, don't hesitate to e-mail me with comments, suggestions, or additional information. Like r.g.p., I rely on others for knowledge since I cannot possibly know everything about a machine I just got. I will try to answer questions to the best of my ability if you do e-mail me, though!
he following people have contributed information to this site (in no particular order):
- Gary Smith
- Garrett Lee
- Clay Harrell
- Dave Stambaugh
I have received many other tidbits of information from other IJ owners not listed here, so if that's you, please accept my sincere "Thanks!"
n addition, I would like to thank all of the people on rec.games.pinball for their assistance and helping to make pinball collecting such a great hobby!
lease note that this site was designed to use 16 bit color. If you're using 8 bit (256) color mode, you may experience wacky colors or dithering which will reduce the quality of the graphics. I would recommend using a high resolution too, since I used 1024x768 at design time.